

Q Why does a part of my custom music sound weird?Ī Transpose the channel/track that sounds weird. Q What is the limitations for channels on SM64?Ī It's the Sequence file format SM64 and some other N64 games use. X 1000 Y -1000 Z 100, now open that same ROM in the OBJ importer, go to the "Level Settings", you shall see a check box called "Initial Position", check it and copy those parameters into their expected places. Q I imported a level into Peach's Castle Grounds and moved the warp but Mario still spawns at an unusual place.Ī Warps at Peach's Castle is hardcoded, now open your ROM in TT64, at the bottom of the screen, you see some parameters like Q Why are there invisible walls everywhere?Ī Enable Death Floor in the Level Importer. Common causes are absence of a start warp or the attempt to use a behavior that requires a specific rambank. Q I get a white screen I try to enter my level!Ī That's a result of your game crashing right after the loading screen. Q How do I remove the Nintendo copyright and TM sign at the title screen?Ī Open the tweak manager in the OBJ Importer and apply the "skip title screen" tweak.

You either have to move the "Warp: Mario start" object or use the "initial position" function in the OBJ importer (not both, only one of those 2 will work)Ī A result of an error in configuring the warps. Q Why does Mario die when I start my level?Ī Mario spawned out of bounds. Drag your rom over "chksum64.exe" to fix this. Q I get an error saying "In a permanent loop that cannot be exited" when trying to run my ROM.Ī You modified the checksum, restored the CRC and Checksum check and did not recalculate it. To remove those messades, go into the OBJ importer and click on "resotre CRC and Checksum". Q When I try to run my ROM I get a CIC chip error.Ī That's caused by some checks being disabled, to make modifying the checksum more comfortable.
#Super mario 64 rom extender 1.2 Patch#
Some romhacks require you to also patch some OBJ importer patches, for that, just load your rom into skelux' obj importer and click on the "OK" button a few times.Ī By searching this key word on Google "Super Mario 64 (U) ".Ī Open a regularly extended ROM and go into preference, and enable "Skip ROM Checksum". If the emulator shows 2 warnings, it is caused by the hack creator not having recalculated the checksum - don't worry about it. Click OK and now do Options -> Settings -> Advanced Settings -> Default Memory Size -> 8MB. To do this, click on Options -> Settings -> Options and uncheck "Hide Advanced Settings". You'll have to change the "Default Memory Size" to 8MB. The ROM should be loaded on the "ISO file" field and the. After that apply the PPF patch on the extended ROM with PPF-o-Matic 3.0. SMWCentral we not in any way supply you with any ROM's.įirstly you must extend your ROM with VL-Tone's Mario 64 ROM Extender.
#Super mario 64 rom extender 1.2 update#
I will then update the first post in the list with anything new added to the thread.įAQ's Ī Make sure you download a clean SM64 ROM before we go, It's your responsibility to legally do that. I will leave this thread open, not for users to just post questions, but to help add common Questions AND Answers to the thread. Here we can compile all common questions and answers in to one place so users can check them out here. So I am turning this thread into a common question and answer thread. I mean, what is the point of having an entire forum dedicated to posting SM64 questions if you are only going to use one thread? Seems a bit silly to me. With people making their own individual threads, their questions are going to more than likely be seen and answered. Here is the problem I have with those types of threads though Questions can easily be buried among other questions and never get answered.

I know a few people have complained about users not posting questions in the old general help thread.
